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Esther Rimington / Portfolio.

Most of the work presented here was done for various University assignments but I have included some personal projects as well. The ideas and game designs presented here are all my own, unless stated otherwise, and are owned and copyrighted by me. The use of and reproduction of images and materials in the various documents is done under Fair Usage and is used to help show my ideas and concepts rather than plagiarise.

 

If you wish to use or reproduce any of the documents on this page or have any questions please feel free to email me.

The Last Aerie.

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This was my first assignment for the Games Design section of my degree, I was required to create a map of any fictional place and demonstrate the following use of:

‐ Lighting and Trees,

‐ Texture mapping,

‐ Fracture structure,

‐ Audio and Particle system.

Final Year Project:
Dunstaffnage Castle.

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An Historical Interactive Virtual Environment designed in Unity4 which will be deployable on the web and IOS devices.

The project includes enviromental design in Unity, character meshes designed in 3ds Max 2013 and Maya 2013, and the capability to run it on portiable IOS Devices, ( IPad, IPad mini, IPhone).

Space Project: Space Shooter.

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Creating a Top Down space shooter, based on the old arcade machines.

The project includes enviromental and script design in Unity, meshes designed in 3ds Max 2013, and the capability to run it on portiable Devices, ( Web Browser and IOS devices).

 

Still a Work in progress

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